FEATURED God of War Sons of Sparta
2026 Metroidvania with Mega Cat + Santa Monica Studio. I built orchestration, combat, platforming physics and designer tooling.
Unity · Godot · Graphics, from indie to AAA
Gameplay, performance, tooling, and graphics.
FEATURED 2026 Metroidvania with Mega Cat + Santa Monica Studio. I built orchestration, combat, platforming physics and designer tooling.
FEATURED 2023 roguelike shoot-em-up with Skybound. Enemy AI, bosses, hordes optimization, Steam achievements.
about
I've shipped across indie jams to AAA-adjacent productions. I love creating core gameplay systems, eye-candy shaders, and test suites that stay green.
I've also explored graphics programming with OpenGL/DirectX/Vulkan, so I can talk shaders and graphics with tech artists & engine developers without hand-waving.
Theme · light variants