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project · Experimental

OpenGL Playground

Modern OpenGL rendering drills: shaders, PBR, shadows, post FX.

OpenGLC++GLSL
OpenGL Playground

What I did

  • Modern GL 3.3+ pipeline
  • GLSL shaders + PBR + shadows
  • Instancing + post pipeline
  • Draw-call + memory optimization

Notes

Foundational graphics lab: VAOs/VBOs, GLSL, Assimp loading, PBR, shadow mapping, instancing and post FX.

Where I learned how engines actually talk to the GPU and how to keep draw calls lean.

Category: graphics · Status: Experimental