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project · Experimental
OpenGL Playground
Modern OpenGL rendering drills: shaders, PBR, shadows, post FX.

What I did
- Modern GL 3.3+ pipeline
- GLSL shaders + PBR + shadows
- Instancing + post pipeline
- Draw-call + memory optimization
Notes
Foundational graphics lab: VAOs/VBOs, GLSL, Assimp loading, PBR, shadow mapping, instancing and post FX.
Where I learned how engines actually talk to the GPU and how to keep draw calls lean.