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project · Experimental
DirectX Playground
Low-level DX11/12 rendering, HLSL shaders and Windows graphics architecture.

What I did
- DX11/12 pipeline setup
- HLSL shader lab + materials
- Model loading, textures, lighting
- GPU perf + memory discipline
Notes
Follow-up to my OpenGL work: DX pipeline, HLSL, model loading, materials and real-time lighting.
Deep dives into GPU memory, command buffers and shader compilation, which is directly useful for Unity/Unreal day jobs.