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project · Experimental

DirectX Playground

Low-level DX11/12 rendering, HLSL shaders and Windows graphics architecture.

DirectXC++HLSL
DirectX Playground

What I did

  • DX11/12 pipeline setup
  • HLSL shader lab + materials
  • Model loading, textures, lighting
  • GPU perf + memory discipline

Notes

Follow-up to my OpenGL work: DX pipeline, HLSL, model loading, materials and real-time lighting.

Deep dives into GPU memory, command buffers and shader compilation, which is directly useful for Unity/Unreal day jobs.

Category: graphics · Status: Experimental